Appearance
How to play
Pockets is about one simple loop:
- Find an orb. Orbs float around the map, spinning and glowing.
- Hit it. Hold your bundle and right-click until the orb breaks. It goes straight into your bundle.
- Find a Lockjaw. A chest with a shrunken head floating over it.
- Feed it your bundle. Right-click it while holding the bundle. The Lockjaw eats it and pays you in
Shine. - Upgrade your bundle in the hub and go again.
Team up, but be quick
An orb's health is shared by everyone hitting it. Whoever lands the last hit takes the orb.
Orb tiers
| Tier | Level | |
|---|---|---|
![]() | Common | 1 |
![]() | Uncommon | 2 |
![]() | Rare | 3 |
![]() | Epic | 4 |
![]() | Legendary | 5 |
![]() | Mythic | 6 |
![]() | Crystal | 7 |
![]() | Infernal | 8 |
![]() | Molten | 9 |
![]() | Crimson | 10 |
![]() | Ancient | 11 |
![]() | Celestial | 12 |
Shiny orbs
Some orbs sparkle gold and spin faster. A shiny orb is worth 5× its normal value.
Your bundle
Every bundle has two upgrades, each from 1 to 12:
- Space decides which orbs you can carry, and so which zone is worth farming.
- Power is the damage per hit. More Power means orbs break faster and you earn more per minute.
You can carry more than one bundle, for example a big slow hauler and a small hard-hitting breaker.
Zones
The further you walk from the hub, the better the orbs get.
| Zone | Orbs | You need |
|---|---|---|
| Hub | none | Safe. The upgrade shops are here |
| Inner field | Levels 1–3 | Any bundle |
| Middle ring | Levels 4–5 | A Space 4 bundle |
| The Pale | Levels 6–10 | A Space 6 bundle |
| Landmarks | Ancient or Celestial | A bundle big enough to carry one |
Landmarks
When a landmark orb appears, it's announced to the whole server with its coordinates and glows through walls. Expect company.












